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Asian dynasties
Asian dynasties










asian dynasties

Tupi Animal Lore (train Buttercup the Pet Cougars)Īs Sohei Archers are unique to the Japanese, only their cards and other civilizations' TEAM cards are shown in the following tables: Loyal Nootka War Chief (train Nootka War Chief) Kyudo (+50% Divine Strike hit points threshold)Ĭarib Ambush Party (train Carib Ambushers) Intonjutsu Stealth (gives stealth mode and the Dodge ability) Somali Oryx Hide Shields (+10% ranged resistance) The Sohei Archer gets +50% hit points and attack in every Age up.Īs Sohei Archers are unique to the Japanese, only technologies that they have access to are shown in the following table:Ĭarib Garifuna Drums (+1.0 multiplier vs. If the enemies are stunned and of a weaker variety, move the Sohei Archer into melee range to quickly kill them with one hit.

asian dynasties

  • Keep in mind that melee attacks are faster, and will thus cause more frequent Divine Strikes.
  • Since Stream of Enlightenment affects all enemy units in range, it can loosely be considered a TEAM card due to benefiting allied units. +30% attack from Home City Cards are reduced to +17% instead of +20%).
  • Due to sapping modified stats, the combined Stream of Enlightenment effect is more powerful than it otherwise would be if the enemy units have been improved in any way (e.g.
  • Stream of Enlightenment (passive requires Stream of Enlightenment Home City Card): Reduces the attack of enemy units in a radius of 24 around the Sohei Archer by 5.0% (stacks if both Sohei Archers are close together, see below). Sabotage (requires Kayakujutsu): Causes 1,500 damage to an enemy building or ship from a range of 16. Dodge (passive requires Intonjutsu Stealth): Gives the Sohei Archer a 15% chance to evade enemy attacks. Divine Strike (passive): Gives the Sohei Archer a 25% chance to instantly kill enemy units with lower than 30 hit points when attacking, which is affected by attack boosts. Smoke Bomb: Returns the Sohei Archer to the Home City shipment point after 4 seconds. Do note that it has no effect on Treasures based on percentage or units.Īge of Empires III: The Asian Dynasties ReviewĢ3 October 2007 Special abilities Stun: Stuns a Treasure guardian from a range of 16 for 20 seconds. With Mountain Warriors, they will receive twice the normal resources or experience for recovering Treasures, which can be a significant early game advantage.

    asian dynasties

    One of the more clever uses of the Sohei Archer involves their stealth and Sabotage abilities for undermining unique structures such as Factories and enemy Wonders. Since they are the only explorer to be classified as archers, Sohei Archers are affected by archer-specific upgrades, such as Carib Garifuna Drums (×1.25 damage versus villagers) and Seminole Bowyer (+25% damage). They can also build Shrines, granting a safe and convenient way to claim remote animal herds. Later on they can acquire more abilities and Stealth mode from improvements at the Monastery. The Sohei Archers begin with the Divine Strike ability, which allows them to occasionally instantly kill a weakened enemy, and the Smoke Bomb ability to immediately return to their Home City shipment point.












    Asian dynasties