

Tupi Animal Lore (train Buttercup the Pet Cougars)Īs Sohei Archers are unique to the Japanese, only their cards and other civilizations' TEAM cards are shown in the following tables: Loyal Nootka War Chief (train Nootka War Chief) Kyudo (+50% Divine Strike hit points threshold)Ĭarib Ambush Party (train Carib Ambushers) Intonjutsu Stealth (gives stealth mode and the Dodge ability) Somali Oryx Hide Shields (+10% ranged resistance) The Sohei Archer gets +50% hit points and attack in every Age up.Īs Sohei Archers are unique to the Japanese, only technologies that they have access to are shown in the following table:Ĭarib Garifuna Drums (+1.0 multiplier vs. If the enemies are stunned and of a weaker variety, move the Sohei Archer into melee range to quickly kill them with one hit.


One of the more clever uses of the Sohei Archer involves their stealth and Sabotage abilities for undermining unique structures such as Factories and enemy Wonders. Since they are the only explorer to be classified as archers, Sohei Archers are affected by archer-specific upgrades, such as Carib Garifuna Drums (×1.25 damage versus villagers) and Seminole Bowyer (+25% damage). They can also build Shrines, granting a safe and convenient way to claim remote animal herds. Later on they can acquire more abilities and Stealth mode from improvements at the Monastery. The Sohei Archers begin with the Divine Strike ability, which allows them to occasionally instantly kill a weakened enemy, and the Smoke Bomb ability to immediately return to their Home City shipment point.
